The artistic style is similar to a watercolour painting. If that makes any grammatical sense!Įven if the story is of no interest, the levels all have a distinct theme that stops it from feeling like you are stuck in the same place you were in at the start. It really enhances the story when the level has artistic elements that sort of look like the way the story makes you feel. The levels in Maquette are all quite unique and often reflect the tone of the underlying story. Even for those who do not relate, it is a nice little story to follow you on your puzzle-solving adventure. The story is more than likely going to pull at the heartstrings for those who have had a relatable experience in life. Puzzles are at the core of this game but to entertain you throughout the experience is a nice little narrative about a relationship between a young couple. It serves as a seed of doubt that makes you wonder whether the puzzle is bugged or whether you are just missing something when you get stuck in future. Even if it is the intended solution, it’s a pretty awful solution to design into a game like this. A solution to the puzzle is possible but it feels like it was an unintended solution based on how tricky it is to pull it off. There were a few instances, with one real stand out puzzle with a green and red crystal that felt wrong. When it comes to complex puzzles, the solution should never be obvious but also solvable. The satisfaction you get when you make the key supersized and completely bypass the gate is incredibly satisfying Drop this key against the wall on the small model and you have a ramp to climb over the wall in the full-sized world! There are dozens of more puzzles like this that really cause you to think creatively. The key does not fit the lock though!? What you will soon figure out is that if you drop this rather large, tennis racket sized key onto the small model of the level, a super large key will fall from the sky in the world you are standing in. One puzzle that really stood out early on is a door that has a lock and you have a key. The levels are relatively small compared to other similar games but they are packed with so much ingenuity that you will be more than satisfied with the challenges you are faced with. From the moment you solve the first puzzle where you need to increase the size of an object by dropping it between the larger and smaller world, you will be hooked and eager to find out what else the game has in store for you. Maquette presents you with such an unusual mechanic that you will need to completely alter your approach to solving puzzles in order to make it through this game. If you are an avid fan of puzzle games, you will find that it is not very often you are stumped by a puzzle. Interacting with the model in some way, such as dropping a block, will result in that block also being dropped, super-sized, in the larger world. You essentially have a small model that is a replica of the world you are in. Maquette serves you up a very unique prospect which the developers describe as a “recursive world”. First-person puzzle games are a dime a dozen these days making it very hard for a game to stand out.
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